Designing digital worlds

Child’s imagination brought to life by design tools.
Photoshop
Blender
AGE
8-17
REQUIRES
Python 0.1
LEVEL
Beginner
DURATION
32 classes
Try this course

About this course

The course is aimed at learning Python for those who already have basic training. During the course, students will learn how to make bots, become familiar with the Flask framework, and learn how to use Python to automate routine tasks.

The course is aimed at learning Python for those who already have basic training

TOPICS COVERED
  • 2d cartoon animation
  • 3d scene modeling
  • Sketching heroes
  • Sketching heroes

Project example

Course results
Creating windowed applications using multiple libraries
Course results
Creating windowed applications using multiple libraries
Course results
Creating windowed applications using multiple libraries
Course results
Creating windowed applications using multiple libraries
Course results
Creating windowed applications using multiple libraries
1 / 5
More projects in HUB

“Thanks to kodland i created the best pixelart ever. Thank you kodland”

Viktor, 16, studies art & design

Course curriculum

Module 1. Fundamentals of programming

Lesson 1: Quest game
Lesson2: Variables and operations
Lesson 3: Text and number entry, conditional statements
Lesson 4: Developing and sharing the first Python project on the web.

The student will learn how to write linear programmes, operate with numbers and text and make an electronic assistant programme

Module 2. Logic

Lesson 1: Quest game
Lesson2: Variables and operations
Lesson 3: Text and number entry, conditional statements
Lesson 4: Developing and sharing the first Python project on the web.

The student will learn how to write linear programmes, operate with numbers and text and make an electronic assistant programme

Module 3. In-depth work with loops

Lesson 1: Quest game
Lesson2: Variables and operations
Lesson 3: Text and number entry, conditional statements
Lesson 4: Developing and sharing the first Python project on the web.

The student will learn how to write linear programmes, operate with numbers and text and make an electronic assistant programme

Module 4. Lists and project work

Lesson 1: Quest game
Lesson2: Variables and operations
Lesson 3: Text and number entry, conditional statements
Lesson 4: Developing and sharing the first Python project on the web.

The student will learn how to write linear programmes, operate with numbers and text and make an electronic assistant programme

Module 5. Pygame Zero Introduction

Lesson 1: Quest game
Lesson2: Variables and operations
Lesson 3: Text and number entry, conditional statements
Lesson 4: Developing and sharing the first Python project on the web.

The student will learn how to write linear programmes, operate with numbers and text and make an electronic assistant programme

What’s a typical Kodland lesson like?

Step 1
Kids sign up for a class via platform. They connect, meet teachers and futute friends
Step 2
Complete fun assignments under teacher’s supervision
Step 3
Summarizing the lesson, and preparing for the next topic
Step 4
Excellent time to try out new skills and complete homework assigments